apple

Apple previews powerful software updates designed for people with disabilities

From:

Apple previews powerful software updates designed for people with disabilities – Apple:

Later this year, with software updates across all of Apple’s operating systems, people with limb differences will be able to navigate Apple Watch using AssistiveTouch; iPad will support third-party eye-tracking hardware for easier control; and for blind and low vision communities, Apple’s industry-leading VoiceOver screen reader will get even smarter using on-device intelligence to explore objects within images. In support of neurodiversity, Apple is introducing new background sounds to help minimize distractions, and for those who are deaf or hard of hearing, Made for iPhone (MFi) will soon support new bi-directional hearing aids.

Some of these are incredible technical achievements for a mainstream, publically accessible device – previously only available in expensive or unavailable dedicated products.

In a more geeky train of thought, if this level of announcement doesn’t fit for WWDC next month then can’t wait to see what’s lined up.

What could it all mean? #wwdc

Glasses, AR, overthinking it much? I always love the over the top analysis of the #wwdc artwork

“Apple’s Worldwide Developers Conference is back in its all-online format”

https://www.apple.com/new…

Apple Watch study on early COVID-19 detection graduates to peer-reviewed status – 9to5Mac

From: Apple Watch study on early COVID-19 detection graduates to peer-reviewed status:

A new study from Mount Sinai researchers published in the peer-reviewed Journal of Medical Internet Research found that wearable hardware, and specifically the Apple Watch, can effectively predict a positive COVID-19 diagnosis up to a week before current PCR-based nasal swab tests.

I’m by no means an expert on the science, but I love the fact that consumer tech, afforable to many, has the prospect to have such benefits, not just for COVID but for the other similar challenges that are sure to follow

Parler, Free Speech and the case for moderation – but who should do it?

From: Google suspends ‘free speech’ app Parler – BBC News:

Google has suspended “free speech” social network Parler from its Play Store over its failure to remove “egregious content”.

It’s been a busy weekend for Parler, seeing themselves removed from Google Play, the Apple App Store, and having their underlying hosting services revoked by AWS. Effectively the ‘unbiased’ free speech advocating social networking platform is dead.

It should be said that I’m based in the UK, we have freedom of speech here, much like the US, and we have the same problems as much of the Western World does, the illusion that Freedom of Speech also provides Freedom from Consequence. It doesn’t and shouldn’t in my opinion, and nor does it offer you a guarantee that you will have a platform to share that speech.  Prior to blocking the app Apple had warned them that they needed to moderate their content, the opposite of Parler’s goal, should Apple be able to dictate that?  Possibly not, but certainly they do have the rights to remove the app, it’s their storefront.

Private companies such as Facebook, Twitter (who have both banned Donald Trump over last weeks events at the Capitol) can choose who can and can’t use their services, there is no given right to access, which is what has led to services like Parler springing up, promising no bias, and full freedom (as is their right) – but as they have discovered – there are other private companies further up the chain who have rights to choose what traffic and content goes through their systems. Of course these private companies are also subject to external pressure, political, social, religious and more, but ultimately they have power over your ‘Freedoms’ and some people are not happy about this.

For me I’m in the camp that if it’s got to the point that your hosting provider says your content is bad, then it’s better off unseen. There are other hosting providers, if they aren’t happy either then maybe you should take the hint.

I won’t miss Parler

Hopefully I can keep below the 1 million USD threshold!

If your proceeds surpass the 1 million USD threshold in 2021, the standard commission rate will apply for the rest of the year.

Nice problem to have!

Remind me of this next time I’m tempted that a 16GB M1 Device will be ‘enough’

Need more Ram!

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Is it ready for Apple Silicon?

From https://isapplesiliconrea…:

The simplest websites are the best, and this one basically runs a traffic light system highlighting whether commonly used apps are ready or optimised for Apple Silicon yet

So if you’re thinking of investing in the new M1 chip (or buying me one) go here first.

The new M1 based Apple Mac Mini as a developer machine – tempting ????

The Apple M1 chip takes our most versatile, do-it-all desktop into another dimension. With up to 3x faster CPU performance. Up to 6x faster graphics. And our most advanced
www.apple.com/uk/mac-mini…

Like many of us work from home has become the new norm, so my (perfectly capable) primary development machine, a MacBook Pro, has become a desktop machine and rarely unplugged from the mains. So a desktop based machine may be on the cards going forward, traditionally better value, better cooling (runs faster) and better expansion.

The new M1 (Apple Silicon) based Mac Mini is probably not targeted at me, the more powerful ‘pro’ machines are a while off yet – but these (not yet validated) Geekbench scores are tempting me, 60% + performance differences in what’s effectively a middle of the road home user spec!

My current primary machine the 2018 i7 MacBook Pro vs the latest M1 powered Mac Mini

The sensible thing to do would be to hold on for the Pro chips – let’s see if I make it 🙂

Trying not to buy things ???? #M1 #AppleSilicon

Some thoughts on the Apple App Store, and App Store quality, as a developer, as a consumer, and a parent

There have been a lot or articles around the App Store, and App Store quality, in the last few weeks, and I’ve had some frustrating interactions myself, but John Gruber’s article below hit home the most, maybe Apple should spent more time using their muscle policing the quality in the App Store, and the end users experience rather than their bottom line.

Daring Fireball: A Moment of Clarity Regarding the Raison d’Etre for the App Store:

Feel free to file Google’s release this week of an update to their iPad Gmail app with support for split-screen multitasking under “better late than never”, but this is so late it borders on the absurd. It’s like the difference between showing up fashionably late and showing up a week after the party.

The quick summary of John’s article is that that Google’s gmail app for iPad could have had split screen (good for more productive work on the iPad, eg email on one side of the screen, another app on the other) 5 years ago, but it didn’t, yet this app is one of the most downloaded, most used iPad apps on the platform. Should Apple not be policing these top tier apps, the most used / downloaded, however you chose to measure it and pushing them to be better, more features, a better user experience, after all there are many, many users who will benefit.

Gmail split view 0

In complete contrast, I’m at the final stages of a cross platform, open source, demo app (don’t tell Apple!) it has very little functionality, a simple utility, that’s free, who’s reason for existence at my end is a technical one, to show how this cross platform code can develop the same utility on iOS, Android, Mac and windows desktop (for starters). It’ll be on Github and an example for others to build on. It got rejected by Apple for not having enough features, they even openly admitted that it’s not for them to define the functionality of the app, except they were, and they did! (Not a biggy, I’m just putting some of the version 2 ideas I had in now). My point however, is if apple can dictate quality, and functionality to little old me, in an app that will affect approximately 20 people on the planet, why can’t they do the same for an app that’s offering a poor experience to millions? Because it involves butting heads with Google ????

On a similar note, in terms of improving the end user experience, Gems, game drugs as I call them, the concept of In App Purchases for games, marketed at kids, who just, want, want, want. I hate them. This caused tears in my household this weekend, all thanks to the need to buy gems to progress further in a game (there’s no method to earn progress, you have to buy it). Now we use parental controls, so my daughter has to request in app purchases, and most of the time we say no and suggest Apple Arcade which we also pay for (something created by Apple because they can see the problem these games create), as it has no IAP, no gems, just good quality games. On this occasion, as a treat I said yes, the next day she requested again, so we had a conversation about how this wasn’t going to be a habit, and I said no, the first time was a one off. A few hours later she came to see me, all excited, she’d found a YouTube video that ‘showed’ how if you download this other app you would get free gems to the former – so clearly the need for gems was on her mind and she’d been off looking. Of course this won’t work, at least not in the way she thinks, and just perpetuates the problem more, another app, with adverts (which is how their short attention spans find these in the first place) probably asking for gems itself, and so the cycle continues. So I had to sit down and explain to her, that this was not what my poor trusting daughter thought it was, the offer of free gems was not true, it was just a lure, and of course that she couldn’t have her gems, and her world was broken, cue tears, and me, an angry helpless parent ????

Unknown

I need to spend more time in Apple Arcade with the kids, I’ll admit that, but the games are almost too big, too good, the kids don’t invest time in mobile games – not like PC or console – they like quick pick up, put down games I’m open to any recommendations, as a big kid I enjoy the odd game too), and obviously indifferent to quality! Apple Arcade games are more traditional, and for what ever reason they aren’t appealing to my kids – I really think Apple need to refocus on this, but of course will they? The cynic in me thinks they like their 30% cut on gems, game drugs, and aren’t motivated to fix that.

So back to the premise, if Apple are going to preach, quality control on their App Store then do so, do it well, and be dictate it, and be consistent. But don’t pretend, that’s almost worse than letting things become a dumping ground like the Google Play store can be, at least you know where the bar is there, and protect accordingly. People want App Store quality, so please give it to us, and as a developer I’ll work with you to hit those standards.

Rant over.

About me

Andy Flisher is a Mobile App Developer based in the North East of England with over 20 years software development experience. He is available for hire and specialises in cross platform mobile app development, web applications, desktop software, bespoke cloud architecture solutions and providing outsourced project management services.